The one thing I always said while playing Game & Watch games was "You know this is great, but it could really use more tear gas". Thankfully developer Viole(n)t Blue has heard my cries, and they've released Resist and Refuse through Desura.
All joking aside, Resist and Refuse is a game made in reference to Brazilian current events. As explained by the developer on the game's page: "This instance deals with violent police repression to nation-wide protests that have struck the country in mid-2013, which happened on a much smaller scale during 2014's World Cup."
If successful, Resist and Refuse will be the first in a line of games covering similar issues faced by those living in Brazil. It's available now for Windows through Desura for $2.
Here it comes again, another wave of endlessly addictive clicking game with Clicker Heroes by Playsaurus. Build arbitrary numbers larger and love every minute of it! It sounds so simple at face value but developers have really honed in on what makes these games work endlessly. Play Clicker Heroes for free at the link below. […]
Today's trailer roundup features a tactical strategy game in which drones destroy each other, a first-person adventure game about escaping a locked room, a horror dungeon crawler, a 2D puzzle platformer created by a South African youth, a sci-fi puzzle game, a strategic tower defense/dungeon builder hybrid, a 2D platformer that asks players to travel back and forth between parallax layers, a fast-paced god game, an arena fragfest first-person shooter, and a matching puzzle game that lets you match both same and different glyphs.
This one is a turn-based strategy game that pits your group of drones against an enemy group of drones. The trailer shows off an array of weapons and what appears to be the ability/need to manually set the direction for line-of-sight cones. It's currently on sale for $7.49 as a 25% off launch discount.
A first-person adventure game that appears to live somewhere in the space between Gone Home and Myst. The player has been locked in a hotel room by an unknown party and must find their way out. Developer Team Gotham operates out of Madrid, consisting of four graduates from Spain's first postsecondary video game design and development degree program.
This is a tower defense game in which you must build the dungeon for enemy troops to go through. It's themed such that you play a ninja building a raft to defend against pirates. It looks like a unique strategy game and it only costs $0.99.
This adorable 2D puzzle platformer allows (and sometimes requires) the player to go back and forth between different parallax layers of the map. The developers are claiming that it will be an open world game, too, but that's not really evident in the trailer. They're seeking £22,500 (approx. $36,750 USD) on Kickstarter.
From the developer: "The game is a real time strategy conceived as a lightning fast version of Civilization with equal dashes of Risk and Populous. It's a god game, where you play a jealous god, intent on wiping out enemy civilizations with devastating miracles and carrying your followers to the heavens. Should you risk all on military engagements? On science and technical achievements? Or improve farming to boost productivity? Or perhaps your followers should spend their time praising you, giving you the power to unleash more miracles."
Reflex is an arena style first-person shooter, for those who prefer unrealistic, chaotic frag fests to the kind of FPS games that currently dominate the market. Perhaps the most interesting feature shown in the trailer: in-game multiplayer map editing that looks a bit like Minecraft's creative mode. They're seeking a total of $360,000 AUD (approx. $320,000 USD) on Kickstarter, with almost $25,000 AUD raised and 27 days left to go at time of this writing. Just a heads up: the Kickstarter pitch is almost entirely images and the font keeps it from being the easiest thing to read.
This one is an expanded version of an existing game, Glyph Quest. It looks like a standard hexagon-grid match three game at first glance, but players can combine different kinds of glyphs in one move to cast different spells.
Hunters of the Dead (Windows) is a simple game; all it asks of you is to click on buildings to liberate them from the undead, manage a team of vampire hunters in RPG-light fashion and have the occasional turn-based skirmish with everything from zombies to lich priests. Well, okay, it's not that simple after all, but everything does feel intuitive and you'll have complete control of this unique tower-defense, roguelike, RPG, stratregy sort of thing in no time. Then you'll most probably become addicted to it.
Sllukswefa by developer Nanolotl is a first-person adventure created for the LD30 Game Jam with the theme of “Connected Worlds”. We’ll explore for a bit and try to draw conclusions about why we’re doing the things we’re doing but by the end things start to come clear. Sllukswefa is a very cool little experience with […]
VIDdeO is a game that's as clunky, repetitive, and item-oriented as the survival horrors of yore, and I mean that in the best possible way.
In the game, you play as a multi-armed being who looks like damaged VHS footage, personified. Your "inventory" in the game is limited to your four arms, which you control using the number pad. This is one of the most interesting parts of the game's design, next to its aesthetic use of analog glitch effects and the occasionally nauseating camera angle.
If an arm is free, you can use it to fight. Once you pick up an item with it, though, you can't do anything with the occupied appendage until you find the appropriate place to use the item it's holding. How soon that will be, and what kind of trouble will you run into on the way there?
This mounting sense of dread at the thought of imminent encumbrance sets the game's pace, especially as permadeath forces you back to the beginning, again and again. While defeat is just another opportunity to create a stronger mental map of the game's layout, it doesn't make your failures any less frustrating. I'm still trying at it now, in fact, and have no idea what the game's ending has waiting. I still don't even understand what's happening in this game in general.
I only know that I haven't felt this kind of caution over inventory management since the good old item box days of Resident Evil. Recommended.
You can download VIDdEO for Windows free on itch.io.
It's a little surprising that there hasn't been more games directly inspired by The Legend of Zelda up to this point. Castle Pixel is looking to fill the void with its new Kickstarter project Blossom Tales. It's a top-down action-RPG that looks to spin a charming yarn of adventure and wonderment... with unexpected twists from the mind of a child.
Yes, Blossom Tales looks like it's going to be a lot like Zelda, and Castle Pixel is not hiding that. You have a sword and shield and you'll unlock items like a torch or bow and arrows. You'll even have to tackle dungeons in order to advance through the quest. The story, though, is what sets this one apart.
The game is a fable being passed down from grandfather to granddaughter. The main character, Lily, is the name of the girl outside the story as well. She will occasionally chime in, as children often do during stories, and make suggestions about where the story should go. This will lead to things in the game suddenly changing. Sometimes enemies or entire story events will appear out of nowhere due to a suggestion by Lily.
There are several innovations in the game as well. There's lock-on targeting and a combination of pre-designed and randomized level layouts. The Kickstarter is live and there's a Greenlight page as well. The game is currently slated for release on Windows in December 2015.
Dead Land by Boaheck (Breogan Hackett) is a first-person adventure/exploration/puzzle game designed for the LD30 competition in just 72 hours. Players can phase into and out of the realm of the dead to solve the problems of the NPCs and escape the valley they’re trapped within. It’s a lot of fun and you should check […]
I'd say most of us have probably heard the words "inspired by Silent Hill and David Lynch" so many times, that we know how rare it is for anything to actually meet our own expectations for that. I would be lying if I said the phrase didn't at least pique my interest time and time again, though, especially when it's accompanied by similarly intriguing descriptors.
Sylvio is an upcoming horror game that puts you in the role of an audio recordist named Juliette Waters, who specializes in capturing the sounds of the supernatural. Juliette is drawn to an abandoned family park haunted by a curse from the surrounding woods, hoping to capture some good ghost wails with the help of her stereo microphone and oscillator.
Naturally, her endeavors take a horrific turn when she finds herself somehow trapped in the park, and at the mercy of the spirits haunting it.
Looks and sounds pretty neat so far. The only thing that's a little off-putting is the character model's face, which you can see in the trailer up above. It does feel a little David Lynch-y, but not in the way I'd hope. For anyone who played Siren, the effect looks similar.
If you like what you see, you can vote for Sylvio on Steam Greenlight. It's currently being developed for PC and Mac, with no conclusive release date yet.
IndieGames and FreekeyFridays bring you another set of free indie games. Freekeyfridays was created as a way to garner exposure for indies through giving away a mix of well-known indie games and up-and-coming titles. This week's games are Freaking Meatbags (Steam, Windows), Circulets (IOS) and Serious Sam Double D XXL (Steam, Windows).
There are two ways to win this week.
Five sets of codes will be given for the raffle. Enter here:
Three sets of codes will be given for this Twitter contest : If a game character broke your heart, who would it be and what would you do to get them back? Follow @Freekeyfridays and add #FKF58 with your response for a chance to win.