New trailer for Lisa is as perversely haunting, yet humorous, as ever

lisa1.pngLisa is gross, perverted, violent, and horrific. It tells the story of a womanless-world where aggression and degradation are the norm, where debauchery and self-destruction are the primary ways of life.

Subtitled The Painful RPG, Lisa shares its name with Lisa the First, an RPG Maker game from the same developer. In the style of Yume Nikki, Lisa the First was an obscure, sometimes gross, and constantly uneasy experience that comes with possibly every content warning in the book. You can download that one for free here.

This new Lisa, which was successfully Kickstarted late last year, carries on the grotesque tradition of the first. Both games have a strong Earthbound feel, but taken to its most surreal, repulsive max - conventional 2D RPGs gone very, very wrong.

Lisa the Painful RPG is set to release "soon," but still needs help getting through Steam Greenlight.

You can watch the new trailer below, pre-order the game here for $10, and vote for it on Steam Greenlight.

New trailer for Lisa is as perversely haunting, yet humorous, as ever

lisa1.pngLisa is gross, perverted, violent, and horrific. It tells the story of a womanless-world where aggression and degradation are the norm, where debauchery and self-destruction are the primary ways of life.

Subtitled The Painful RPG, Lisa shares its name with Lisa the First, an RPG Maker game from the same developer. In the style of Yume Nikki, Lisa the First was an obscure, sometimes gross, and constantly uneasy experience that comes with possibly every content warning in the book. You can download that one for free here.

This new Lisa, which was successfully Kickstarted late last year, carries on the grotesque tradition of the first. Both games have a strong Earthbound feel, but taken to its most surreal, repulsive max - conventional 2D RPGs gone very, very wrong.

Lisa the Painful RPG is set to release "soon," but still needs help getting through Steam Greenlight.

You can watch the new trailer below, pre-order the game here for $10, and vote for it on Steam Greenlight.

Get a first look at the gorgeous Shelter 2 in this new footage

Shelter 2 looks like a game as sharp in style as it is cruel in nature. Like its predecessor before it, you play as an animal mother - this time a lynx - who must take care of her cubs through pregnancy, birth, and then life.

This means fighting against hunger and the elements through the various seasons. Given the harsh tundra of the game's setting, I get the feeling winter will be particularly devastating.

Team Might and Delight released some early footage of Shelter 2 today, which you can watch up top. The video shows off the upcoming game's beautiful visuals, open landscapes, changing weather, and some intense hunting sequences. Also: baby lynxes.

Shelter 2 is set to release on PC and Mac in February 2015.

Free Steam keys for Rebuild: GOD, Ascendant, Hive

FreekeyFridaysWeek63.jpgIndieGames and FreekeyFridays bring you another set of free indie games. Freekeyfridays was created as a way to garner exposure for indies through giving away a mix of well-known indie games and up-and-coming titles.

This week's games are Rebuild: Gangs of Deadsville (Steam, Windows), Ascendant (Steam, Windows, Mac, Linux) and Hive (Steam, Windows).

There are two ways to win this week.

Five sets of codes will be given for the raffle.Enter here:


Three sets of codes will be given for this Twitter contest : Name the best sidekick in an action game. Follow @Freekeyfridays and #FKF63 with response for a chance to win.



Rebuild: Gangs of Deadsville



Ascendant



Letter Quest: Grimm's Journey




If you are a developer with an awesome game and want to be involved with Freekeyfridays, fill out this Form.

Brilliantly weird idea pick: Hybrid Play

I am pretty certain I don't have any children of my own, but, if I had, Hybrid Play would be something I'd totally adore. Actually, I think I already do. It's a completely wild idea that's seeking crowdfunding via IndieGogo in order to turn every playground into a digital/analog game for kids.

Hybrid Play, you see, really, actually aims to combine outdoors physical activity, teamwork and apps into a wholly different new toy of sorts. All you'll have to do will be place sensors, start the (free) app and have the kids control their video game by running around, sliding and doing what they'd normally do.

To get a proper idea of how the thing works, better head over to the campaign page or grab the Android app. Oh, and do watch the video posted above.

You can support Hybrid Play with as little as $5, though the $14 tier will get you early access to the final iOS/Android app and the schematics to 3D print your sensors.

PSN Pick: how long can you fly in Race The Sun

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The first time I glanced at Race The Sun I wasn't sure what to think. The simple, stark visual style didn't immediately draw me in, probably because I saw a simple still picture. But one shouldn't judge a game so quickly, so I pressed on. Seeing it in motion, then, piqued my interest. Once I played it, I found Flippfly put together a really unique take on the autorunner genre. And now that it's on Playstation Network it can and should be discovered by many more.

It's a race against the inevitable in Race The Sun. You're flying toward the sun to keep your solar powered aircraft juiced up. The longer you can stay within the light, the better, but the sun is always setting. The world you're flying through is packed with many obstacles, and crashing into them slows you down, increasing the likelyhood that you'll fall into dusk. However, there are powerups around which can extend your time or increase your speed, often in tough to grab spots. This risk-reward element is one of my favorite parts of the game.

The sense of speed in Race the Sun is pretty visceral. It doesn't seem like you're going fast until you're in narrow passages or trying to quickly dodge outcroppings. The aforementioned stark visuals really add to this. There's no complicated textures for your brain to process or eyes to latch onto so everything moves by so fluidly. It really adds something to the sense of momentum.

While the main game can never actually be beat, as it stretches into infinity, Flippfly added a maze-like mode called Labyrinthia which does have an ending. It's a high-level challenge, but it is possible to finish this mode. Also, its layout randomly re-generated every 24 hours so the course is never the same between days.

Race The Sun is available on Playstation Network now as a cross-buy title. You'll get the PS4, PS3 and Vita versions of the game for $10. It's also available on Windows, Mac and Linux through Steam as well for the same price.

PSN Pick: how long can you fly in Race The Sun

15528081836_c6af9f8011_z.jpg

The first time I glanced at Race The Sun I wasn't sure what to think. The simple, stark visual style didn't immediately draw me in, probably because I saw a simple still picture. But one shouldn't judge a game so quickly, so I pressed on. Seeing it in motion, then, piqued my interest. Once I played it, I found Flippfly put together a really unique take on the autorunner genre. And now that it's on Playstation Network it can and should be discovered by many more.

It's a race against the inevitable in Race The Sun. You're flying toward the sun to keep your solar powered aircraft juiced up. The longer you can stay within the light, the better, but the sun is always setting. The world you're flying through is packed with many obstacles, and crashing into them slows you down, increasing the likelyhood that you'll fall into dusk. However, there are powerups around which can extend your time or increase your speed, often in tough to grab spots. This risk-reward element is one of my favorite parts of the game.

The sense of speed in Race the Sun is pretty visceral. It doesn't seem like you're going fast until you're in narrow passages or trying to quickly dodge outcroppings. The aforementioned stark visuals really add to this. There's no complicated textures for your brain to process or eyes to latch onto so everything moves by so fluidly. It really adds something to the sense of momentum.

While the main game can never actually be beat, as it stretches into infinity, Flippfly added a maze-like mode called Labyrinthia which does have an ending. It's a high-level challenge, but it is possible to finish this mode. Also, its layout randomly re-generated every 24 hours so the course is never the same between days.

Race The Sun is available on Playstation Network now as a cross-buy title. You'll get the PS4, PS3 and Vita versions of the game for $10. It's also available on Windows, Mac and Linux through Steam as well for the same price.

Kickstarter Pick: Nubarron – The adventure of an unlucky gnome (nastycloud)

Some gnomes are luckier than others and some other gnomes just keep getting stalked by a cloud that a) constantly rains on them, b) strikes them with lightning if they ever stop moving and c) can have its lethal powers utilized to solve puzzles and help said gnomes make it to their lucky hat. Intriguingly, it's one of the latter sort of gnomes that will be the star of gorgeous and innovative puzzle-platformer Nubarron - The adventure of an unlucky gnome. Provided the game reaches is humble Kickstarter goal, that is, which I fiercely hope it will.

The game will be launched for Windows, Mac and Linux and, if you hurry, a pledge of $10 will get you a downloadable copy. Oh, and if its Greenlight campaign is successful a Steam key too.